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Zet Zeka Zet Intelligence The Road Game Attention, Intelligence, Intelligence, Logic and Strategy Game Ages 5 and Up

Zet Zeka

Zet Intelligence The Road Game Attention, Intelligence, Intelligence, Logic and Strategy Game Ages 5 and Up

Cannot Be Returned or Exchanged

0
Price is inclusive of VAT

Age range5 - 7 Years
ColorColored
Number of player2nd


Zet Intelligence The Road Game Attention, Intelligence, Intelligence, Logic and Strategy Game Ages 5 and Up
Age Range: 5-99
Number of Players: 2-4

Development Areas:
Attention and Concentration
Contextual Thinking
Part-Whole Relationship
Pairing
spatial perception
Group Studies
Strategy and Reasoning
Social-Emotional Development

Game Content:
4 color cards
4 starter cards
48 road cards

Game Preparation:
All cards are taken out of the box and placed in the center of the players on a flat surface. Color cards are shuffled face down and given one each to the players. The player who takes the color card looks at his own color without showing the card to the other opponents and hides the card so that no one can see it until the end of the game. One of the starting cards is given to each player. All of the road cards are closed and shuffled on top of each other. Four of the road cards are dealt to each player. The first player to start the game is determined by drawing lots.

How to play?
The first player to start the game starts the game with the starting card in his hand and places the starting card in the middle of the players with the road figure on top.
After the same player has placed the starting card, he tries to connect the road cards in his hand to the starting card or other cards connected to that card.
The player whose turn it is to move can add to the cards in the middle until all the cards in his hand are exhausted. The player who added a card takes as many cards as he has added again from the cards waiting on the side. If the cards in the hands of the players run out or there is no possibility to add any more cards, the game stops and the player who creates the longest path in one go wins.

Attention:
- Color cards show which color the players should keep until the end of the game. The player aims to win the game by creating the longest path with the corresponding color.
- Players try to create the longest path with their own colors, but also try to block other colors.
- The player who starts first has to start with the starting card, and other players can use their starting cards whenever they want.
- Since the starting cards can be connected with different colors in four directions, paths of appropriate colors can be placed on each side.
- When connecting road cards to both start cards and other road cards, the following should be considered:
• When connecting the road card, there must be color matching. (The colors in all directions the card comes into contact with must match.)
• When connecting the road card, the roads should touch each other, there should be no gaps (dead end) in between. (Closed roundabouts and closed roads cannot be connected)
• Path cards must match up with all cards in any direction they come into contact with. (If even a single direction does not match, the card layout will be incorrect.)
- While it is their turn to move, the players can place all of their cards (provided that they comply with the Rules) if they wish, but if they cannot place cards in accordance with the rules, they pass. It is the turn of the other player
- The game is over when all of the players run out of road cards or when there are no cards suitable for placement.
- The winner of the game is the one who creates the longest path (it doesn't have to be a straight line.)
- In the case of a tie (players with equal path lengths), the second longest path of the tied players is looked at, and this situation continues until the first is determined.
  • ColourColored
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Non Returnable

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